Yume no Sora

Sharing emotions

After summer comes autumn. I know I’m going to miss the time I spend during summer holidays doing funny things without any worries.

But fear not! The new batch of anime is already under the way.
This season is filled with lots of fanservice shows so it’s kinda difficult to find an interesting one that deals with a good story, or with good characters without being too pafu-pafu.

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Spring season is coming to an end, and with it several series end too. But now, there’s a new batch of new series,originated from manga, games and light novels!

Plus, there is a new long series that might eventually clash with the three other big audience series (yeah, those with over a hundred episodes, filled with these unneeded sub-character development).

As usual, I’ll only talk about the titles that caught my eye. I just hope half of them will be worth the watch.

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Recently I’ve been playing several visual novels, thus delaying my productivity along but oh well…
In these games, sometimes you have to make a choice that might change drastically the game storyline.
Something has been bugging me since then…
How does one guess which choice leads to the story one wants to be told ?

I mean, the very concept of visual novel is to convey stories, based on a player’s choices.
To make a choice, one generally has to bathe into the story’s atmosphere, identify to the main protagonist (which is sometimes really hard because in most cases, the anti-hero/heroine personality is quite weird) and take the right decision about what to think or say.
By comparing several visual novels, I’ve kinda sorted out most of the choice systems.

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Working! ! is a four panel comic strip manga, published by Square Enix Young gangan (aimed at teenagers) and created by Karino Takatsu.
I forgot to review this anime in the spring announcement, mainly due to the usual offspring that clouds most jewels.

Anyway, this work is something you just don’t want to miss. It’s a comedy genre, filled with many jokes that will make you want to watch the anime version. The scenario in the anime is a little different from the manga, which focuses more on the characters situations while the anime focuses on the characters stories. Either media, the story is a mix of slice of life, little jokes (tsukkomi), small details that make you realize all the characters are really out of the ordinary, that each one of them posess an inner charisma.

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When you begin to create such media, there are things that you don’t necessarily care about.
You have a concept, a great idea, a unique theme, something that you want to present, the urge to throw lines of narrative content to the audience.
You imagine the joy of discovery and begin to play with what you think might become the epitome of an artist’s fantasy.
Then you immediately enter production mode, but then as you progress in the making of your little chef-d’oeuvre, you realize that everything becomes slower and finally, you wonder if you’re able to fisnish the whole damn project before it becomes a vaporware.
When it doesn’t come to completely halting it because of carelessness in the game design itself.

For the aspiring game makers, to prevent these states of uncertainty, there are techniques and means in order to create further beyond this point.
As artists or writers, there are little rules to follow so that you don’t lose your sight while you’re creating huge parts of universes.
They’re simple, really, but sometimes life is so that you wouldn’t always know them in advance.
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