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Working! ! is a four panel comic strip manga, published by Square Enix Young gangan (aimed at teenagers) and created by Karino Takatsu.
I forgot to review this anime in the spring announcement, mainly due to the usual offspring that clouds most jewels.

Anyway, this work is something you just don’t want to miss. It’s a comedy genre, filled with many jokes that will make you want to watch the anime version. The scenario in the anime is a little different from the manga, which focuses more on the characters situations while the anime focuses on the characters stories. Either media, the story is a mix of slice of life, little jokes (tsukkomi), small details that make you realize all the characters are really out of the ordinary, that each one of them posess an inner charisma.

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When you begin to create such media, there are things that you don’t necessarily care about.
You have a concept, a great idea, a unique theme, something that you want to present, the urge to throw lines of narrative content to the audience.
You imagine the joy of discovery and begin to play with what you think might become the epitome of an artist’s fantasy.
Then you immediately enter production mode, but then as you progress in the making of your little chef-d’oeuvre, you realize that everything becomes slower and finally, you wonder if you’re able to finish the whole damn project before it becomes a vaporware.
When it doesn’t come to completely halting it because of carelessness in the game design itself.

For the aspiring game makers, to prevent these states of uncertainty, there are techniques and means in order to create further beyond this point.
As artists or writers, there are little rules to follow so that you don’t lose your sight while you’re creating huge parts of universes.
They’re simple, really, but sometimes life is so that you wouldn’t always know them in advance.
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And here comes another season of anime.
Since there are so much of them being aired this time, I’ll just write about the ones I’m going to check (in no particular order).
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I’ve been using Vocaloid for quite some time now.
I still have a long way to go before actually mastering it but at least I can manage to get the voice sound right, with special vibrato effects.
Here are the results. Basically, I’ve made them just for fun.
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Yamaha made a genius strike by publishing a software that could reproduce a human singing voice pattern.
In Japan, the very concept of artificiality is the hype, and singing is something that is common to all human cultures.
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